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↔️ ATVI — Company Profile (Educational · Historical Ticker)

Educational site, not investment advice. Market cap / stock price / quarterly financials are volatile — not written here. Links to SEC + Yahoo Finance instead; verify real-time data yourself.

⚠️ Historical ticker, NOT TRADEABLE — Activision Blizzard was acquired by Microsoft on 2023-10-13 in a $69B all-cash deal, delisted from NASDAQ on 2023/10/13. Gaming business now part of MSFT Microsoft Gaming (Asha Sharma succeeded as EVP & CEO 2026/02/20; Phil Spencer retired). This profile is retained for historical reference. Source: SEC 8-K final delisting + MSFT acquisition close announcement.

📌 Basics (pre-delisting snapshot, historical)

Dimension Content Source
Core business (pre-delisting) AAA game publishing (Call of Duty / Diablo / WoW / Overwatch / Candy Crush) + 3 subsidiary studios (Activision + Blizzard + King) Historical 10-K (2022)
Founded / HQ 1979 (Activision); merged with Vivendi Games 2008 → ATVI / Santa Monica, California, USA wiki
Acquirer / post-delisting MSFT $68.7B all-cash, announced 2022/01/18, closed 2023/10/13 (multi-year FTC + EU + UK CMA regulatory review) MSFT 8-K
Listing status Delisted (old NASDAQ: ATVI), now MSFT subsidiary
Fiscal year (historical) Calendar year

💡 Post-delisting ATVI no longer files standalone reports; results consolidated into MSFT More Personal Computing segment (Gaming sub-line). Look up MSFT financials for real-time data.

🏭 Industry Chain Coordinates (Historical snapshot + post-MSFT integration)

Upstream (Historical)

Supplier What flows Key dependency
3 own studios (Activision + Blizzard + King) Internal game IP production Internal
Studios / VFX outsourcing + voice / actor unions Game production labor Multi-supplier
Cloud (historically AWS + Azure mix; post-MSFT expected all-Azure) Cloud multiplayer + data Internal post-acquisition

Downstream (Historical)

Customer Relationship Customer concentration
Global gamers (Call of Duty global MAU scale + Candy Crush mobile key cash flow) B2C games + DLC + skins + season pass Extremely fragmented
Platforms (SONY PlayStation + MSFT Xbox + NTDOY Switch + PC Steam / Battle.net) B2B platform revenue share Multi-platform; post-MSFT acquisition, Call of Duty multi-platform commitment (10-yr PlayStation availability guarantee)

Competitors (Historical)

  • AAA game publishing: EA (Madden / FIFA / Apex Legends) · TTWO (Take-Two, GTA / NBA 2K / Red Dead) · UBSFY (Ubisoft, Assassin's Creed) · EPIC (Fortnite, private)
  • MMO / WoW-type: NTDOY · TCEHY Tencent (incl. China WoW domestic license)
  • Mobile (King: Candy Crush): Supercell (Tencent-owned, private) · Zynga (acquired by Take-Two)
  • Game Pass-type subscriptions: SONY PlayStation Plus · NTDOY Switch Online · Apple Arcade (AAPL)

💼 Business Model + Value Capture (Historical + inference)

  • Revenue mix (pre-delisting): Game publishing + DLC (Call of Duty largest share) + Mobile (King: Candy Crush etc.) + subscription (WoW)
  • Gross margin (pre-delisting): 60%+ — AAA games + DLC + mobile all high-margin
  • Pricing power: Call of Duty / Blizzard IP long-standing pricing power ($60-70/copy + DLC + season pass)
  • Post-MSFT acquisition: All IP into Game Pass subscription + some Xbox / PC exclusivity, Call of Duty remains multi-platform (regulatory commitment 10-yr)

🏰 Moat Assessment (Part 3-C2 Buffett 5-step lens, historical)

Type Strength (0-1) Source
Brand 0.9 Call of Duty / WoW / Diablo / Overwatch / Candy Crush all top-tier global IP
Switching cost 0.6 Player friends + progress saves + IP immersion lock-in
Network effects 0.7 MMO (WoW + Overwatch) + Mobile (Candy Crush) player network effects
Scale + cost 0.8 Global distribution scale amortization, post-MSFT acquisition Azure + Xbox synergy further strengthens

Composite (Historical): 3.0 / 4 → IP + player lock-in moat extreme; post-delisting integrated into MSFT, educational lens shifts to MSFT Gaming segment monitoring

⚠️ Key Reverse Trigger Conditions (Post-delisting shift to MSFT Gaming monitoring)

  • Trigger 1 (MSFT Gaming segment): Call of Duty annual release sales YoY decline
  • Trigger 2 (MSFT): Game Pass subscription net adds slowing (Game Pass is core MSFT-ATVI integration thesis)
  • Trigger 3 (regulatory): Regulatory commitments (e.g., Call of Duty 10-yr multi-platform) execution issues — FTC / EU / UK CMA secondary review
  • Trigger 4 (event): Key IP decline (e.g., WoW expansion failure)
  • Trigger 5 (strategic): MSFT Gaming spin-off / sale (low probability, regulatory angle possible)

📚 SEC Primary Public Filings (Historical, only through 2023/10/13)

Real-time stock price: ATVI no longer trades; now part of MSFT — see MSFT.en.md


Educational — historical ticker, NOT TRADEABLE · data snapshotted as published · for current ATVI business track MSFT financials Gaming segment