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🐂 RBLX — Company Profile (Educational)

Educational site, not investment advice. Market cap / stock price / quarterly financials are volatile — not written here. Links to SEC + Yahoo Finance instead; verify real-time data yourself.

📌 Basics

Dimension Content Source
Core business Roblox UGC gaming / metaverse platform (players create games + play games + virtual currency Robux) + AI tools (Roblox Studio AI assist) SEC 10-K
Founded / HQ 2004 (launched 2006) / San Mateo, California, USA wiki
CEO David Baszucki (founder + CEO, since 2004) DEF 14A
Primary listing NYSE: RBLX (direct listing 2021/03)
Fiscal year Calendar year (Jan 1 – Dec 31)

💡 Real-time market cap / stock price / DAU / Bookings / Hours engaged / creator payouts: see SEC + IR links below

🏭 Industry Chain Coordinates (Part 1-C6 framework)

Upstream (Who RBLX depends on)

Supplier What flows Key dependency
Creators (~millions of devs + tens of millions of UGC creators) Platform games / content (RBLX is UGC platform, all content from creators) Core asset, but platform takes 25-70%
AAPL App Store + GOOGL Play Mobile distribution (RBLX primarily mobile) 30% platform fee — high bargaining adversary
AMZN AWS + own data centers Cloud infrastructure Multi-supplier
AI / NVDA GPU (foundation model + Studio AI tools) AI recommendation / content gen / moderation Multi-supplier

Downstream (Who depends on RBLX)

Customer Relationship Customer concentration
Global DAU (~80-90M+ scale, primarily <17 + growing 17+ users) B2C free + Robux purchases Extremely fragmented
Brand advertisers (immersive 3D ads) Ad platform (new business, growing) Fragmented
Creators (economic incentive reverse-pays creators) B2B platform share (creator income ~$700M+/yr level) Fragmented creators

Competitors

  • UGC + metaverse: EPIC Fortnite (Creative + Unreal Engine for Fortnite) · MSFT Minecraft (post-MSFT acquisition) · META (Horizon Worlds, declining) · Sandbox / Decentraland (Web3, low activity)
  • Traditional game publishers: EA (Electronic Arts) · TTWO (Take-Two, GTA / NBA 2K) · MSFT Xbox (post-ATVI) · SONY PlayStation · NTDOY Nintendo
  • AI content gen (emerging): MSFT Copilot Studio / OPENAI GPT Store / Replit

💼 Business Model + Value Capture (Part 1-C7 lens)

  • Revenue mix: Robux purchases ~95% (primarily mobile + console + PC) / Ads (new business) ~3-5% / Other ~1-2%
  • Gross margin: 75%+ platform gross, but after creator + platform fee (AAPL/GOOGL 30%), net margin still ~loss / breakeven
  • Pricing power: Robux purchase price relatively stable; platform take 25-75%, rest goes to creators
  • Substitution difficulty: Medium - High — UGC ecosystem + creator network effects hard to replicate (Fortnite Creative is main threat), but AAPL ATT / platform policy risk high

(Quarterly DAU / Bookings / Hours engaged / creator payouts: see latest 10-Q)

🏰 Moat Assessment (Part 3-C2 Buffett 5-step lens)

Type Strength (0-1) Source
Brand 0.7 "Roblox" strong brand in children + teens
Switching cost 0.5 Friends + inventory (virtual items / Robux) + creator content stickiness
Network effects 0.8 UGC two-sided network (creator + player), YouTube-like
Scale + cost 0.6 Global scale amortizes infrastructure, but creator payouts + platform fees don't scale-amortize

Composite: 2.6 / 4 → Strong UGC network effects moat, but mobile platform fee + AAPL ATT structural threat

⚠️ Key Reverse Trigger Conditions (Part 3-C5 anti-thesis lens)

  • Trigger 1 (quarterly): DAU YoY < 15% (vs historical 20%+, saturation signal)
  • Trigger 2 (quarterly): Hours engaged YoY decline (stickiness decline)
  • Trigger 3 (quarterly): 17+ user growth < total platform growth (age expansion stuck)
  • Trigger 4 (event): AAPL / GOOGL further tighten IAP policy or UGC platform rules, RBLX impacted
  • Trigger 5 (strategic): Content moderation / child safety regulation (PEGI / FTC / various global regulators; RBLX is < 17 dominant, regulatory fragile)

📚 SEC Primary Public Filings (look it up yourself)

Real-time stock price: Yahoo Finance RBLX


Educational — numbers shift; learn the method, not the figures · investment decisions based on your own research + risk tolerance